Showing posts with label Project 1. Show all posts
Showing posts with label Project 1. Show all posts

Friday, February 1, 2008

Thursday, January 31, 2008

Project 1 - Julian, Diandra and Jennie

Project 1 - Shona, Joanne, Kay

Interactions with Parking Meters


* click on the image for a larger view

Project # 1

this is the iMovie of our research, observations and suggestions



by Derek, Che, Lena and Katie

Wednesday, January 30, 2008

Project 1 - Dave and Josh Preso

SIGNED, SEALED, DELIVERED, I’M YOURS!!!


Example of Ethnographic Observation

Girl 25, Bay and Bloor
  • She had to put coffee on the ground, there was also no room for handbags
  • Had to use two hands to open letter box
  • Used the pull down handle when she only needed to use the slot
  • It was a cold day and she wanted protection from the elements
  • The movement of the lever handle made a loud industrial noise
  • The box was located a busy street
  • The girl did not like how the box looked




DESiGN iSSUES

Physical Constraints
  • Large parcels cannot be processed
  • Height of the box restricts children and people with limited mobility.
  • Psychological constraints
  • Unfriendly design of box
  • Lack of personal interaction
Affordance
  • Only items can be put in the box. The lever (like a candy vending machine) ensures that only a Canada Post employee can remove mail.
  • Only items of medium size or smaller can fit in the box. If a large item were to be placed in the box, there may be not room left for other people’s letters.
  • There is no shelf room to avoid trash building up.
Visibility
  • Slot faces sidewalk so users are safe from traffic.
  • Bright red colour
  • Limited feedback, can include the sound of letter falling on a hard or soft surface.
  • Can be hard to find due to lack of signage, especially at night in dark areas.
Mapping
  • Slot is at the top of box, this is logical.
  • The horizontal bar assumes the the pull out motion.

Solutions derived from Ethnographic Observation

  • Add solar panels, much like parking meters, that will power the safety lighting, and other functions.
  • An awning to protect people from the elements.
  • A lower slot for children and people with less mobility
  • A vending machine for stamps
  • A button that opens the hatch, much like a wheelchair access door
  • Scanner within the box that gives items a tracking number… a LED screen will give the user their tracking number and the option to print this number on a receipt.
  • Built in scale for pricing items
  • Shelf to place hand bags or coffee, writing letters and fill out forms.
  • Audio feedback
    • “Thank you for using Canada Post”
    • “Your mail is being tracked by us, you can also track online. Your payment has been received"
  • Visual feedback
  • LED screen for pricing, date/time, expected delivery times. Printed receipts
  • Red light to indicate that the box is full
  • Flashing light to indicate the post man is about to arrive
  • Visually appealing design, with rounded corners and clearer signage.
  • Directional signs on street corners.


Project One: Iliana, Kristen and Miriam

Why is this interaction necessary?

- find store location

- minimize time searching for destination

-less confusion for customer

What are the items of interaction?

- person

-board :

- Plexiglas board (with back lighting)

- different colour categories

- alphabetical order with general headings of all stores

- levels of the mall

- legends and symbols

Where and when does the interaction start and finish?

START – The procedure begins with a shopper unable to find the location of a store. Then the shopper needs to find the map in order to proceed to their initial destination.

FINISH – Through observing the directions on the map, the shopper can then advance to store

PROS AND CONS

PROS

- Colour coordinated

- Lights up

- Large board

- Clean

- Grabs viewer’s attention

CONS

- Small print

- “You are Here” location is small making it difficult to notice

- Difficulty finding board locations

- No headings

- No labels on map diagram itself

- Escalator start and finish points hard to find

Improvements

- Larger font

- Directions/Arrows to locate maps faster

- Headings

- Touch screen the desired location and a track lights up from current location to the destination

- Bigger, horizontal shaped board

- Escalator locations emphasized

- Listing of stores on either side of the map, list alphabetical order and list of categorized order


Take-out Delivery

This is the iMovie version of our research and info for assignment #1

Project 1 Kaylyn, Gio & Gill

Doorways


Key Points to Interaction
Necessity: To enter and exit establishments and various other facilities or attractions (venues). Also acts as a barrier to outside.

Items of Interaction: Human interaction to handle, human to signage, human to doors and human to technology.

Tasks:
-opening door, either push or pull
-the actual use of the door
-use of pay points and the added technology; metro pass, token
-holding the door open while passing through; with or without an object (s) in hand
-holding the door open for other individuals

Goals:
-to enter a building or room with the least amount of physical effort
-to enter a building and to pass through without interferences
-to not discriminate against any potential user; elderly, handicapped
-to create simplified and ordered push spots, and pull handles

Friday, January 25, 2008

Wednesday, January 16, 2008

Thursday, January 10, 2008

Project One

Project One