What do young adults at OCAD find fun?
Barbies…..no!
A fluffy toy…depends on the occasion, but not really.
Books…may be…
Recipes…may be.
Drawing… yes.
Cocktales…YES!
Partying with friends….OH YEAH!
Therefore, the solution must be a game to entertain a group of people and make their time more enjoyable by following simple cocktail recipes! Getting drunk will not be as fun, if there was nothing to spice the game up, such as the fun caricature skin drawing, questions regarding the opposite sex and other “inappropriate”, but educative questions.
Players must be over 19 years old and comfortable with answering any personal questions. The instructions are as follows:
- Every player must have a shoot of their choice before starting the game.
- Each player is assigned a token.
- The start of the game is at either question card pile.
- To enter the game everyone must answer a question correctly, read by a different player to them.
- From then on rolling the dice each player moves accordingly.
- Falling on a “STALKER” card means that it must be picked up and the instructions must be followed. After completing the instructions, the player gets to choose any spot from the inner square to go to.
- Falling on a “?” card means that it must be picked up by another player, read out loud and answered the player which landed on it. If answered wrongly, one must loose a turn.
- When landed on any of the black arrows, you transfer to the level towards it points to, roll one your turn and land on whichever cocktail. The player then must return back to the inner square, once he/she had made the drink for themselves.
- If a mission is failed, then the player cannot return to the outer square involving alcohol for 5 consecutive turns.
- If a total of 3 missions are failed by a player, they loose.
- Vomiting is a clear loss.
- The winner is the one who lasted the game.
line 1 (in a unique font - cocktail name)
line 2 (in brackets – glass type)
line 3 (method of preparation)
line 4,5,6 ( underlined – ingredients)
line 6 (italic – garnish)
Regarding the starting points confusion commented on, perhaps a “start” sign and an arrow pointing towards a clockwise direction over each question pile would help the players, who are in a rush to start and have no time to read the instrunctions.
This game also involves orientation sensitivity effect, since all elements on each square path are equally aligned and spaced. The oblique effect is there due to the use of line orientation for each square path. The pop-out effect is emphasized by the solid black arrows at each corner, where line switches between outer and inner square paths take place.
Having the title in the middle diagonally, relating to all sides and the alignment between the two square paths, incorporates a good sense of the common fate principle of design.
The last concern is that the questions and dares of this game are “awkward” and “embarrassing”, considered inappropriate by one player and “fun” by another. The problem with the testing is that such questions would be taken differently after having a drink or two. Since the testing was done by sober players in class, when tested a second time with alcohol, such negative feedback was not received.
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