Things You've Done:
Many a time in our lives we are faced with the dilemma of making drinking funnier than it already is. Not that it’s hard to do so, since, drinking in itself is a wonderful thing, but sometimes we find it repetitive and somewhat unoriginal, just, filling a glass and sitting around waiting for the door frame to start going blurry. This is why Things You’ve Done is the perfect game to bring to any pre-drinking event or even to just sit around for a good laugh while you and your friends don’t feel like studying anymore!
The game of “experiences” has it’s own charm in bringing people together, all while pushing people to come out and expose things of their past that either make them proud or cower in shame all while still being in good fun. The game has a possibility of having from 2 to six players. Each person gets their own individual shot glass (*alcohol not included) with their colour on it. The only reason for this is to differentiate the different people’s glasses. Once each player has chosen a colour for themselves and have settled down, the group starts off with a good old fashion rock paper scissors to decide on who will be the individual to begin the game. Taking the deck of cards, that person draws one of the many, many other cards that lie before the group of eager drinkers. They then choose one person to read the card to. He/she then reads the 5 things that are listed on the card. Once all 5 things have been read, the individual who has been asked the 5 things, will then ring the buzzer in the middle of the group if they have done one of the 5 things that have been listed. This makes known that there is drink to be had, and the reader must guess which one of the 5 things the individual has done. If the person being asked buzzes multiple times there are more than one possibility to guess.
If they answer correctly, the asked will have to take their drink. But if the reader answers incorrectly they must have their own shot. And then the next round begins…
The reason this incorporates the class’ concepts of Experience as a design is because this game demonstrates that experience in life can create new ones when revisited in a friendly, game-type setting. It’s a different approach to Experience and Design but it gets the point across.
User testing
This is something that was easy to make happen: offer another reason for people to drink and be merry all while enjoying a new game that they have never played before, and they will follow you. I decided to ask my roommates to play my game to test it out, and it was a success: drinking ensued and the game worked out well. No one was confused after the simple explanations, because the rules of the game prove that simplicity will bring a lot more to the table when it comes to drinking and being sociable.
Target Groups
The type of individual this game would be targeted towards would, first of all, be a legal citizen within their country and secondly, an individual who is in the mood for fun, and a little debauchery, if it were to come to that. College students would snap this up without a second thought: the promise of a legitimate reason to drink will bring in the groups of young people. This is also something older adults who are looking for something interesting to do at their dinner party afterwards, something that would help in making them feel younger and get them to stop thinking about the daily grind and have some fun in their busy lives.
Many a time in our lives we are faced with the dilemma of making drinking funnier than it already is. Not that it’s hard to do so, since, drinking in itself is a wonderful thing, but sometimes we find it repetitive and somewhat unoriginal, just, filling a glass and sitting around waiting for the door frame to start going blurry. This is why Things You’ve Done is the perfect game to bring to any pre-drinking event or even to just sit around for a good laugh while you and your friends don’t feel like studying anymore!
The game of “experiences” has it’s own charm in bringing people together, all while pushing people to come out and expose things of their past that either make them proud or cower in shame all while still being in good fun. The game has a possibility of having from 2 to six players. Each person gets their own individual shot glass (*alcohol not included) with their colour on it. The only reason for this is to differentiate the different people’s glasses. Once each player has chosen a colour for themselves and have settled down, the group starts off with a good old fashion rock paper scissors to decide on who will be the individual to begin the game. Taking the deck of cards, that person draws one of the many, many other cards that lie before the group of eager drinkers. They then choose one person to read the card to. He/she then reads the 5 things that are listed on the card. Once all 5 things have been read, the individual who has been asked the 5 things, will then ring the buzzer in the middle of the group if they have done one of the 5 things that have been listed. This makes known that there is drink to be had, and the reader must guess which one of the 5 things the individual has done. If the person being asked buzzes multiple times there are more than one possibility to guess.
If they answer correctly, the asked will have to take their drink. But if the reader answers incorrectly they must have their own shot. And then the next round begins…
The reason this incorporates the class’ concepts of Experience as a design is because this game demonstrates that experience in life can create new ones when revisited in a friendly, game-type setting. It’s a different approach to Experience and Design but it gets the point across.
User testing
This is something that was easy to make happen: offer another reason for people to drink and be merry all while enjoying a new game that they have never played before, and they will follow you. I decided to ask my roommates to play my game to test it out, and it was a success: drinking ensued and the game worked out well. No one was confused after the simple explanations, because the rules of the game prove that simplicity will bring a lot more to the table when it comes to drinking and being sociable.
Target Groups
The type of individual this game would be targeted towards would, first of all, be a legal citizen within their country and secondly, an individual who is in the mood for fun, and a little debauchery, if it were to come to that. College students would snap this up without a second thought: the promise of a legitimate reason to drink will bring in the groups of young people. This is also something older adults who are looking for something interesting to do at their dinner party afterwards, something that would help in making them feel younger and get them to stop thinking about the daily grind and have some fun in their busy lives.
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