Tuesday, March 4, 2008

Project 2 Proposal- Julian S



The toy design I decided to explore was the throwing and catching of an object which gave me the idea of the bottle game. The idea of this game is to fill a bottle with liquid and toss it back and forth between several people or two friends. What makes this game interesting and fun is that you must be able to catch the bottle without dropping it, if it touches your hand and hits the ground you lose a point from any amount given at the the start of the game. Also the bottle filled with liquid when thrown can change direction making it difficult to catch, an added challenge is throwing it bad on purpose so your friends will drop it making you closer to victory, plus you dont have to catch it if the throw doesnt suit you.

This game deals with pure interaction giving friends an opportunity to engage with each other and the object. If a player gets thirsy while playing, the water can be drinkable therefore changing the weight and dynamics of the skill involved with throwing and catching and also cooling the player down.
Improvments of this toy can be made by choosing a softer bottle or covering it in a cloth or softer material. There are some hard edges on the bottle (like the cap) that when upon contact with hands can hurt, especially depending on the height and distance the object is thrown.

I think this toy would make a good product to sell because it employs elements of skill, point keeping, physical activity, hand-eye coordination and interaction. The toy is easy to make and portable to carry around. The game can be played almost anywhere by anyone interested in throwing and catching. I liked creating the toy and idea because me and my friends have had fun playing similar games and I wanted to create something that is easy to play, easy to understand, an interesting concept that won`t make you bored, and I wanted to include a physical and mental workout testing your reflexes and body.

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