Thursday, February 28, 2008

Feedback Comments + Personas




















In making your feedback comments to your colleagues' prototype posts, attempt to answer the following questions:

How (or how not) is the prototype fun ?

Here, discuss design specifics of the toy or game- colour, features, affordances, mapping, etc. - either in terms of successes, or missed opportunities.

Why (or why not) is the prototype fun ?

Here, discuss your gut feelings about the toy or game. Elaborate as best you can.

Who is the prototype fun for ?

This last question should be answered in terms of personas, summarized below. In short, list the which persona(s) the toy or game would appeal to. If none, posit a missing persona, or discuss why this toy or game is inappropriate for the target audience.

"Personas (figure 5.8) are a documented set of archetypal people who are involved with a product or a service. . . . To create a persona, designers find a common set of behaviours or motivations among the people they have researched. This becomes the basis for the persona, which should be given a name, a picture, and a veneer of demographic data to make the persona seem like a real person."

(from Dan Saffer, Designing for Interaction, 89-119)














For your OCAD Student Personas, our "veneer of demographic data" consisted of answers to the following questions.

What do the love? What do they hate? What do they eat? What do they listen to? Where do they live? What do they wear?

Here they are:

The Smoker
























The Graffiti Gangster
























The Industrial Designer
























The Res Rat
























The Emo Kid

















The California Surfer Dude

















The Graphic Designer























The Slacker




















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