This blog is dedicated to Jesse and Tori's Wednesday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
Thursday, February 28, 2008
Joanne: Taboo Shapes Prototype
4 comments:
Anonymous
said...
I gotta say that I really enjoyed playing this game with Lena. I'm not sure if there's any similar game in the market right now (Joanne said it's similar to Taboo but I've never tried it) I'd love to play this game with my niece. Everyone can play it since it's simple and straightforward. I think it can be developed into children's educational game that helps them improve visual association and interaction ability. For adults it could be made a bit harder with various shapes.
HOW: really I searched for a term in our textbook that would explain why this game is a successful design, but I couldn't find anything. It's just fun. One of its strong points is its simplicity, both in its concept and its instructions of play (Form follows Function, Ockham's Razor) It is small, portable, and can be played anywhere by anyone. Its concept is a variation on Charades and its offshoots Pictionary, Cranium and the like. This will make it familiar and thus easily comprehensible to most players.
WHY: I find this game fun is because it has a challenge (make a picture out of tiles well enough that someone can guess what the picture is) that gets both the "picture maker" and the "guesser" to use their imaginations.
WHO: I think this game would appeal to all the people listed in our personas, at least for a certain time. Those who are more bookish and "analog" for lack of a better term would probably play it more often. The persona I think it would appeal to the least is one I think is missing: the Tech Geek. That is to say, the type of person who plays a lot of video games and enjoys gadgets and high-tech.
This toy had a black cut out-shapes of papers, and it challenged the players to be creative and make a shape of a given word.
I really enjoyed playing this game. It was a really great idea to play with shapes and make the players to imagine the object. The cut-out shapres were in various forms so it challenged me to be really creative.
I think this game will appeal to various levels of ages, especially for younger kids, in elemetary school and their parents. This game will help the players to develope their imaginary and creativity.
4 comments:
I gotta say that I really enjoyed playing this game with Lena. I'm not sure if there's any similar game in the market right now (Joanne said it's similar to Taboo but I've never tried it)
I'd love to play this game with my niece. Everyone can play it since it's simple and straightforward.
I think it can be developed into children's educational game that helps them improve visual association and interaction ability. For adults it could be made a bit harder with various shapes.
HOW: really I searched for a term in our textbook that would explain why this game is a successful design, but I couldn't find anything. It's just fun. One of its strong points is its simplicity, both in its concept and its instructions of play (Form follows Function, Ockham's Razor) It is small, portable, and can be played anywhere by anyone. Its concept is a variation on Charades and its offshoots Pictionary, Cranium and the like. This will make it familiar and thus easily comprehensible to most players.
WHY: I find this game fun is because it has a challenge (make a picture out of tiles well enough that someone can guess what the picture is) that gets both the "picture maker" and the "guesser" to use their imaginations.
WHO: I think this game would appeal to all the people listed in our personas, at least for a certain time. Those who are more bookish and "analog" for lack of a better term would probably play it more often. The persona I think it would appeal to the least is one I think is missing: the Tech Geek. That is to say, the type of person who plays a lot of video games and enjoys gadgets and high-tech.
This toy had a black cut out-shapes of papers, and it challenged the players to be creative and make a shape of a given word.
I really enjoyed playing this game. It was a really great idea to play with shapes and make the players to imagine the object. The cut-out shapres were in various forms so it challenged me to be really creative.
I think this game will appeal to various levels of ages, especially for younger kids, in elemetary school and their parents. This game will help the players to develope their imaginary and creativity.
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